Diego Almazan

Concept Artist and Illustrator Austin, TX

Primary Skills - Game Asset Design, Illustration, Photoshop

Secondary Skills - Tween Animation, Video Editing, Motion Graphics, Texture Painting, Level Building, Unity, After Effects

Experience

Concept Artist

Zynga Games

My responsibilities involved creating documents outlining art requests for outsource teams and then overseeing asset production.

Principal Artist

Binary Solo

Responsible for all art assets including in game assets, animation, interface, as well assets for video production including motion graphics and animated sequences.

Artist

Freelance

Work has ranged from early previsualization for upcoming projects to concept/asset production as well as key art for marketing materials.

Concept Artist

BioWare

Responsible for providing concept work across various teams in the studio for Star Wars: The Old Republic. Work ranged from creatures and costumes, to prop sets, buildings and vehicles.
I managed both local and overseas outsource workers to help keep up with the large amount of concept work needed for the project.

Concept Artist

MAXUM Games

Responsible for the design of characters, creatures, and environments for Demons of Mercy (project in collaboration with Marvel Comics) and an unannounced project. Work also includes some 3D modeling, texturing, and implementation into game engine.

Clients

Big Picture Labs Anki Tiki Editions Specetime Studios Planet 3 Bluepoint Games Powerhouse Animation